Arcane

狐花神社
Back to Plural Representation
Overall Rating:★★★★★
Representation Quality:★★☆☆☆
Representation Clarity:3/5 (Seemingly plural, but not directly stated)
Focus Characters:Jinx, Powder
More Info:Available on Netflix,
This series is Fictive Approved!

This series is fictive-approved!

Our system has fictives from this series! See our roster for info.

Plot Synopsis

Set in the city of Piltover, Arcane reimagines the lore of Riot Games' League of Legends, following the origin stories of Vi, Caitlyn, Jinx, Jayce, Viktor, and others. As the city begins to tear itself apart over differences between Piltover and the Undercity, as well as the invention of magical Hextech and the addictive stimulant Shimmer, the characters find themselves intertwined in a web of nightmares and intrigue.

How is it plural?

After a failed burglary attempt and overhearing the resulting insults from her adoptive brother Mylo, a young Powder begins to develop a complex about being a "jinx" who ruins every mission she goes on. When a clash between the residents of the Undercity and the crime lord Silco results in the death of her adoptive father Vander, Powder is taken in by Silco and given the new name of Jinx, becoming his adoptive daughter and right hand woman. Jinx frequently experiences psychosis-induced hallucinations of her deceased family members, and consistently refers to Powder as a separate person who is "dead", despite signs that some aspects of Powder's personality still exist in her, suggesting that she and Powder may in fact be alters.

Content Warnings for Arcane

Calmer (n.)

A member who calms the symptoms or stress of a particular disorder or stimulus. May often pair with a holder to manage symptoms through a combination of isolation and suppression as a team.

Caretaker (n.)

A member who takes care of the system's mental and emotional health. This may include looking after younger members (littles ), providing comfort and therapy-like support to other members, or any number of other related jobs.

Fictive (n.)

An introject whose source is a fictional character.

Factive (n.)

An introject whose source is a real person, often historical figures or personal acquaintances.

Gatekeeper (n.)

A member who controls or manages who can front and when. This can be for various reasons, including safety or simply being a part of how the system functions.

Holder (n.)

A member who "holds" or isolates a particular feeling, urge, mental condition, etc. to allow the rest of the system to function more effectively. For example, an ADHD holder might manifest symptoms of ADHD more strongly than other members, in order to fulfill the brain's needs without impeding other members.

Host (n.)

A member who holds the system's front the majority of the time. Note the slight difference from a shell , which is a primarily social role; a member who is a shell is often also a host and vice versa, but not necessarily.

Introject (n.)

A member who is "sourced from" something outside the system. May have similarities to their source in personality or even retain some of their source's memories, but are not necessarily literally the same individual; more often, introjects are closer to a replica or copy of their source, and may differ significantly in various ways.

Little (n.)

A member who is signficantly younger than the system's actual age, usually a younger child. Similar terms like "pseudolittle" for members who are little in one regard but not another, or "middle" for members who are teens rather than children, are also sometimes used.

Manager (n.)

A member who helps ensure the system stays on-task and properly takes care of work, chores, and other responsibilities.

Persecutor (n.)

A member who causes significant and direct harm to the system or other members. Contrary to popular belief due to bad representation in media, persecutors are not "evil", and most are simply attempting to protect the system in a misguided or self-destructive way, and can often become protectors if the other members are willing to work with them to channel those efforts in a healthier direction.

Personal trainer (n.)

A member who helps the system stay in shape through working out, exercise, and so on. See also physician .

Physician (n.)

A member who helps ensure the system stays physically healthy, including nutrition, hygiene, taking medication, and so on. See also personal trainer .

Protector (n.)

A member who protects the system from percieved threats, usually external but potentially also mental or existential.

Shell (n.)

A member who serves as the system's public persona and/or legal identity. Typically the member who most often handles interactions with people outside the system who don't (or aren't allowed to) know about the system, or the member others pretend to be in such situations.

Snapshot (n.)

A member who is a "copy frozen in time" from a specific point in the system's or a specific member's life. Not necessarily identical to their source at that point in time.

Subsystem (n.)

A system within a system - a member who is themselves a system separate from the overall supersystem . Individual members of a subsystem may or may not be considered members of the supersystem.

Supersystem (n.)

The inverse of a subsystem , a system which contains one or more members who are themselves systems.

Blurry (adj.)

A state in which two or more members of the system are mixed up with each other and unsure who is who. Usually unintentional, and may result in stress or confusion for some systems.

Cofront (v.)

The act of holding the front simultaneously with one or more other members. In most systems, only one person is "in control" at a time most of the time, but co-fronting creates an exception to that dynamic.

Co-conscious (adj.)

A state in which a member of a system retains autonomy while not in front and is able to observe the outside world, despite not actively being in control of the body.

Dormant (adj.)

A state in which a particular member disappears or becomes effectively comatose for an indefinite period of time.

Headspace (n.)

An "inner world" in which system members can interact with each other to varying degrees. Not exclusive to systems, but much more commonly a topic of discussion in the plural community than outside it, as it's a vital tool for individual members to communicate and interact.

Dissociative Identity Disorder (n.)

One of the two primary medical diagnoses, alongside the somewhat broader OSDD (Other Specified Dissociative Disorder), which are common causes of plurality. Note that not all systems necessarily fit a particular diagnosis at all; DID is simply one of many possible causes of plurality.

Learn more about DID ⮚

Endogenic (adj.)

A system whose formation was not caused by trauma, as opposed to traumagenic .

Traumagenic (adj.)

A system whose formation was caused by trauma, as opposed to endogenic .

It/Its (pr.)

A set of pronouns typically used for inanimate objects, but also sometimes by those who do not identify with human-ness.

Void/Voids (pr.)

A set of neopronouns representing a gender which is void-like, null, or empty.

Vi/Vir/Virs (pr.)

Median (adj.)

A type of plurality in which individual facets are not as distinctly "separate" as typically seen of alters in other forms of plurality, often being seen as aspects of the same core individual that are still too distinct to be purely code-switching. Sometimes considered to be somewhere "between" a singlet and a full system.

Singlet (n.)

A person who is not a system, being the only person occupying their body.

Syscovery (n.)

A portmanteau of "system" and "discovery". The act of discovering, or time when it was discovered, that you are a system.

Info Button (n.)

A small button in the shape of an encircled lowercase I, which are scattered throughout the Foxflower Shrine site, and can be clicked to pop up a short definition of potentially unfamiliar terms.

Magic: The Gathering Colors

In the trading card game Magic: The Gathering, cards are assigned to one or more of five colors, representing both the card's mechanical identity and the character's driving philosophy. We've used them here as a "personality test", to represent different members' personalities in a brief and intuitive format.

Different combinations of colors overlap in various ways, and can give a broad overview of an approach to life. Keep in mind that no color or combination is evil, and the philosophies they represent are extreme oversimplifications. Learn more

Representation Clarity

We rank "representation clarity" on a scale out of 5, to describe how clear it is that a series or character is plural representation. Note that this is a separate metric from the quality of that representation; this only describes how directly plurality is shown, regardless if that's well or poorly.

  1. Loose thematic parallel; could be read as plural-adjacent, but only at a stretch or through thematic inversion.
  2. Clear thematic parallel; could be read as plural-adjacent, but doesn't directly involve a literal system.
  3. Seemingly plural, but not directly stated; at least one character seems to be a system, but it could be something else.
  4. Clearly plural, but not directly stated; at least one character is definitely a system, but there's no explicit reference to system-related terminology.
  5. Explicitly stated in modern/medical terms; the series explicitly references plurality, CDDs, or other system-related terminology.